Nar Keryness

Nar or The Prisoner is the number 1 ranked Vigilant and the primary antagonist of The Scorned Vigilants story, and makes his official debut in Chapter 14: No Old Vigilants, but appears earlier in Chapter 9: Painless. He was ranked as the number 1 Vigilant team, and the only member of his team.

Appearance
Nar is a tall man with pale skin, short brown hair and brown eyes. He wears a cloak, scarf, and for most of The Scorned Vigilant series, a helmet similar to the signature Vigilant mask.

Personality
Prior to becoming a Vigilant, Nar was a friendly person, though a bit shy. He become very close to the other Grey Phantoms in a short span of time, becoming a family of sorts. After being enslaved by the Duirs, Nar became a cold and ruthless person, who relished the idea of violence. Despite all of this, he deep downed missed his old friends and yearned to be free. During his final moments, Nar gained a mutual respect for Arcane Maethor, reclaiming his identity on upon his death.

Abilities
Enhanced Strength:Due to his lack of magic, Nar and other Traitless all of strength triple that of a normal human's. Combat Training: Under Fergal's wing, Nar became an incredibly skill fighter, so skilled that he became the number 1 ranked Vigilant, and is able to take on entire groups of powerful wizards. Axe and Dagger:Nar wields a standard Vigilant axe and dagger as weapons. He is able to dual wield them.

Early Life
"Nar Keryness swung on him again, the apparition’s fist smashing into his metal mask. When he looked again it was Fergal, and the next it was Androse. With each strike a different memory was hitting him, a different person that cared for a dead man."

- The Prisoner recalling his youth with his friends during his final fight in Chapter 20: The Noble Team

Nar grew up as a traitless child, facing the discrimination that he and others like him faced for his lack of magic. His mother told him that he was sick, and thus was unable to feel pain. One day, after being severly injured one day. Nar meets Fergal Baladeva, who offers to take him in. Nar meets the other Phantoms: Kayasi, Androse, Vessel, and Alexandra, blushing when interacting with Alexandra for the first time. Over time, who grew close to his friends, pretending to love Kayasi's cooking, laughing about Androse and Vessel's rivalry, and even pursuing a romantic relationship with Alexandra. One day, while on a mission to steal a piece of strange rudalite, The Grey Phantoms are stopped by a knight and Nar is blasted off a cliff in a clash between the knight and Fergal. Nearly dead, Nar is rescued and enslaved by the Duirs, a noble family in Amikeko, having a helmet placed on him. He becomes the number 1 worker in their Vigilant buisness. They promise that if he works for them, they will give him the key to remove his helmet, freeing him. Nar completes hundreds of missions, working for his freedom.

Painless
After being given intel by one of its members, The Prisoner massacres a large camp of traited humans, with a few survivors fleeing. He chases after them, finding them in a cave. They try to fight back, but the group is quickly overpowered. The Prisoner kills Morrow, despite him being promised safety for the intel, and prepares to kill Halihal. The old kindness mage asks The Prisoner if he knows that he is just a tool, and the Vigilant stabs him before saying he knows.

The Prisoner chases after Janith and Akrua, only being thrown off momentarily from the former's attack. He attempts to kill Janith, but is stabbed by one of Akrua's spears. Ignoring the pain, he chases after the duo. The two final wizards attempt to link their magic in a final attack, but it proves useless. Akrua relentlessly attacks, unable to see through the debris, and accidently stabs Janith multiple times. Janith dies, and Akrua loses his trait after killing his friend. The Prisoner prepares to behead the defeated wizard, and Akrua asks if it will be painless. The Prisoner says that that's all it ever is, and decapitates the final target.

No Old Vigilants
The Prisoner receives his final mission: kill Clover Rutrow, the disowned daughter of the Duirs, and he will achieve his freedom. He travels to Blethrin, and bringing the Immortals team with him, and gives them a lecture, but does not tell them what their mission is. He along with the Immortals corner the Noble Team. He begins to cut the bridges to seal of any chance of escape from the city. The Noble Team massacres the Immortals, leaving only their One and The Prisoner left. The Immortals' One, Annalise, begs for mercy, saying she surrenders upon The Prisoner's command. He tells the woman she is discharged and stabs her through the throat.

He tells the Noble Team that he was curious if they could beat him, and says that he knows the answer: they can't. He charges at them, and the Noble Team's attempts to fight back are in vain. The Prisoner stabs the Noble Team's Four, twisting the blade. Clover begs for him to stop, and he does, approaching the princess. The Noble Team's One gets up and removes his mask. He says that his name is Broath Kvann and that he will be The Prisoner's opponent. Broath asks his opponent how he looks, and The Prisoner says ready. He stabs the old man in the heart, but before he dies, Broath grabs the The Prisoner and throws them both of the edge of Blethrin.

The Final Hour
The Prisoner, having survived the fall, hangs off the edge of a bridge with his dagger. Upon seeing Four, he attempts to throw him over the edge. Four manages to get back up, but so does his attacker. Suddenly, a crossbow bolt from a Scavenger (another Vigilant group) hits the Noble's Three. The Noble's Two suddenly appears and slams into The Prisoner; the Scavengers shoot at him, but Clover puts up a weak shield. Four tells them to head the to the alley, just as Clover's shield breaks. Three gets shot again, but Clover has no energy to heal him. Two, Three, and Clover head to the sewers, while Four fights The Prisoner. The Prisoner complains about having to kill them off one by one, and Four taunts him saying if he thinks that he will lose, to which The Prisoner states he knows his opponent will lose. The two fight, and Four manages to hold his own against his opponent. However, The Prisoner, with his high pain tolerance, overpowers Four and stabs him in the heart. The Prisoner kicks the younger Vigilant off the edge, as the rest of the Noble Team watches in horror. The Prisoner states that the final hour is upon them, and it was time to reclaim his freedom.

Why You?
The Prisoner, tracks the Noble Team through the sewers, and attacks. Three manages to grab The Prisoner throws him away from them, but it proves useless as he simply resumes the attack. Suddenly, Frajla, the last of the Immortals, breaks through a sewer grate and confronts The Prisoner. She asks where One and Four are, and when he doesn't answer, she says that she will let him apologize personally. She manages to throw him into the river, but he grabs her. She throws him over back onto the ground and breaks the Kindness arnicite creating the dam. Frajla, The Prisoner, Clover, and the Noble Team are all washed away by the river.

Audience In The Garden
Having survived yet again. The Prisoner finds his targets on Blethrin's higher levels. He attacks the other Vigilants, and takes Two's dagger. He attempts to stab Three, but Clover shields him. The princess grabs The Prisoner's leg and creates a shell around him. The Nobles escape just as The Prisoner breaks free, but Three destroys to support pillars and rubble collapses on top of The Prisoner. The Noble Team escapes just as The Prisoner frees himself. He gives chase but the Vigilants manage to close and hold the doors of their destination shut. The Prisoner attempts to break through, but stops when he hears a familiar voice. He turns to see Four, and says he killed him. Four says he tried and The Prisoner agrees, saying he will be more thorough. The pair engages in weaponless combat. Four attempts to through The Prisoner off Blethrin's high levels, but The Prisoner sends them both flying. They continue to fight, and appproach the edge if lower Blethrin. Backed into a corner, The Prisoner drop kicks Four, sending himself over the edge.

Prison
The Prisoner returns to the Duir estate, entering his cell. Adam and Onessa Duir both appear ready to attack the intruder, but stop when they realize who it is. Adam scolds his slave, saying he is supposed to enter quietly. Onessa asks if managed to kill Clover, and The Prisoner admits he retreated to recover. Adam screams at The Prisoner, demanding to know why he fails the most important mission he has been given, after completing hundreds of others. The Prisoner sits on the ground as Adam taunts him with the key around his neck, reminding him that they would free him if he completes this mission. The Prisoner apologizes and says he will not fail. He takes some Kindness arnicite and breaks it, letting the magic heal as a he reminisces about how Fergal found him, his memories with the Phantoms, and him reaching for Alex's hand on a starry night. He remembers how he was lost and captured by the Duirs. He thinks about how Four reminds him of his younger self and smiles, knowing that the Noble Team will be arriving shortly. He silently asks Four to free him from his prison.

The Noble Team
In Four's imagination of their conflict, The Prisoner arrives just in time to stop Three from lighting the dynamite and save the Duirs. Four tells him that he doesn;t have to do this, and he can just let them blow up the estate and he can go. The Prisoner asks if he will really be let go, after he kill Broath, and tried to kill them and the princess, and Four says yes, and he was just doing his job like them. The Prisoner taunts them, saying they will let him go after their leader died for them. Three falls for the taunt and attacks, but The Prisoner stabs him in the heart. Four rushes to help but is stopped by The Prisoner, and the Duirs chant for him to be killed. Three lights the dynamite and removes his mask. The explosion sends them all flying and destroys the estate.

In reality The Prisoner is confronted by Four alone, and the Duirs tell him that if he kills Four he can take the key and leave. He tells his captors that they can't free him the way Four can, and Four lights the dynamite; The Prisoner dives for cover as the explosion kills the Duirs, and sends the two Vigilants flying. They both rise and The Prisoner grabs the ceremonial sword of house Duir. They both stand and repeat their greeting from less than a minute ago. Four removes his mask, and says his name is Arcane Maethor, and asks The Prisoner for his. The number 1 Vigilant says that he is The Prisoner now, but would like to be Nar Keryness by the end of the day. The pair engages in combat once more, and Arcane disarms The Prisoner. They exchange blows, when suddenly The Prisoner sees visions of his past; every time he strikes Arcane, he sees another one of his old friends. Enraged, The Prisoner overpowers Arcane. He cries as he tears off his helmet at last, revealing how much the mask has damaged his face. Arcane asks if he should call him Nar now, but The Prisoner says not yet. They both attack once again, and then both dive for the sword. The Prisoner grabs the hilt as Arcane grabs the blade and breaks the sword in two. Arcane manages to overpower The Prisoner and at last stabs him with the broken blade. The Prisoner says that now Arcane can call him Nar, and thanks him before collapsing. Nar dies and finally earns his freedom.

Trivia

 * When Nar joined The Grey Phantoms, Fergal seemed far more friendly and kind. This could mean that this was the turning point that made Fergal so cruel.
 * The knight that sent a young Nar off the cliff was the military captain of Justeco Julius Goldburn.
 * Nar is implied to have had feelings for Alexandra Lostra, and the two may have had a romantic relationship.
 * Nar and Androse are the only two Phantoms to have died during The Scorned Vigilants story.
 * Ironically, they were both killed by Four in a very close battle.
 * It is repeatedly state by Nar is Chapter 19: Prison, that Nar cannot feel certain physical stimuli, like pain or heat, nor does he have a sense of taste. This is due to a rare illness that won't allow him to feel pain, or even anything at all.